Dwarves of Vesuvious

Balesmeet Must Be Warned

Hostile roads lead to an unwelcome reception

After returning to Shatterspear Down, Connal Ironarm, Alice, and Thorvok reported immediately to the guard captain Cadik Tenton, as well as met hastily with the Thane Gelil Greyhem. Their successes were rewarded by Tenton, who was infuriated when he received a bag full of the beards of his fallen men. The head of the bugbear responsible was swiftly mounted to a great pike in front of the guard bunker. The three heroes were advised of a large amount of Orcish activity that had arisen in the East, toward Balesmeet, and that a warning must make it to the Human town.

After a night in the comforts of the Thane’s hall, and a hearty breakfast, the three set out to make Balesmeet in the best time they could. Breaking only for the shortest time to sleep, they pushed all the way to the Ambersea Outpost in just over 2 days. After taking out a passing Orcish scouting party, and taking an Ogre mercenary prisoner, the outpost was found abandoned, save for the Dragonborn Verkar. Verkar explained that the post had been abandoned some time ago by Lieutenant Ritrim and her allegedly corrupt guard. Choosing to rest well before making the final approach to Balesmeet, sounds within the outpost were traced to a secret cellar, which hid a cache of weapons, likely of goblin make. The weapons were destroyed that night, and the following morning, after questioning the Ogre, he was set free, under oath not to return. Verkar agreed to accompany the party to Balesmeet.

Upon arriving to Balesmeet, Connall and Alice were placed under arrest for numerous petty crimes. The two willingly spent the day in jail. Meanwhile, while reconnoitering the city’s defenses, Thorvok discovered a hidden passage leading under the city wall, apparently to somewhere in the noble district of town. While jailed, Connall and Alice were met with a familiar face, that of the guard who had been killed the last time they had left the town, Daniel Burmeister.

The group came together again to meet with the mayor, who reviewed and dropped the charges against the two, provided they would both swear to defend the city, should a threat fall upon it. Unfortunately, an Orcish mercenary company was also given leave to do the same. Their leader, Grek Bloodtounge, made no attempt to hide his treachery as he left with a knowing sneer.

Given leave to pursue their leads of corruption from within the city, the heroes must decide where to begin. Could Ritrim and her corrupt guard be tracked down? Or one of the citizens which were to be warned by the goblins to leave town? And what of the hidden tunnel beneath the city wall?



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